Number of posts : 6473 Age : 43 City : Andenne Country : Registration date : 2005-01-20
Subject: Project Neon Sun 8 Dec 2019 - 12:32
Project Neon is a new vertical shoot'em up by Australian developer Fullset that will be released in December 2020. It will be released on Neo Geo MVS and will require a vertical monitor (an option to play on an horizontal monitor with switched controls is planned).
The game will feature 5 levels with big end bosses, support 2-player with co-op mechanics and will run at 60fps. It will include many different types of ground and air enemies and a familiar end boss. Regarding weapons, there are primary (bullets) and secondary weapons (beams and auto-aim rockets) that can be powered-up.
The Kickstarter campaign was cancelled on November 29, 6 days before the end. Only AU$21189.32(€13106) of the required AU$50000 (€30927) had been gathered making the goal unreachable in such a short amount of time. The game is available as pre-order from the developer's website: https://fullset.io/
The standard edition is AU$450 (€282.95) and includes: - the MVS cartridge in a cardboard box - access to the alpha version in ROM form - a digital copy of the soundtrack - a wallpaper for mobile and desktop
The collector edition is AU$550 (€345.95) and includes: - the MVS cartridge in a box - access to the alpha version in ROM form - a digital copy of the soundtrack - a wallpaper for mobile and desktop - a shockbox storage case - a "Project Neon" coffee cup - an instruction sheet, an A3 poster and an A4 marquee - a "Project Neon" T-Shirt (Unisex) - a sprite sticker sheet
Ordrs shipping target is December 2020.
Staff: - Code and project lead: Sascha "Coinfeeder" Reuter - Graphics: Adam "Wacko" Rakic - FM synth music and sound effects: Nathan "Freezedream" Stanley - Concept art: Nadir Aslam - Tooling and cartridge production support: Hpman
Website: https://fullset.io/
Prototype:
Prototype:
_________________ Visit the website.
Nomax Admin
Number of posts : 6473 Age : 43 City : Andenne Country : Registration date : 2005-01-20
Subject: Re: Project Neon Thu 30 Apr 2020 - 19:09
News from the development of Project Neon:
Graphics have been improved a lot.
4 of the 5 level designs are completed and implemented with different scroll layers, animations, loop sections and some graphics effects like rain and dust.
More advanced bullet patterns are implemented (targeted, spread, spirals, ...)
All the different enemy patterns across the different levels are still to be implemented. The intro is being worked at in parallel.
le design de 4 des 5 niveaux est terminé et implémenté avec un scrolling sur plusieurs plans, des animations, des sections en boucle et quelques effets graphiques comme de la pluie et de la poussière.
Des patterns de tirs plus élaborés ont été implémentés (ciblées, dispersé, spirales, ...)
Les différents patterns d'ennemis doivent encore être implémentés dans tous les niveaux. Le travail sur l'intro est réalisé en parallèle.
La sortie du jeu est toujours prévue pour décembre 2020.
As you can see, a lot of improvement has been made in the graphics department: Comme vous pouvez le voir, le graphisme a grandement été amélioré:
Picture of a new boss: Image d'un nouveau boss:
_________________ Visit the website.
Nomax Admin
Number of posts : 6473 Age : 43 City : Andenne Country : Registration date : 2005-01-20
Subject: Re: Project Neon Sun 12 Jul 2020 - 11:28
A Scene from the attract mode. Graphics by Sonreir: https://twitter.com/FULLSET_Collect/status/1282277284116787201 Une scène de l'attract mode. Graphisme par Sonreir: https://twitter.com/FULLSET_Collect/status/1282277284116787201
_________________ Visit the website.
Nomax Admin
Number of posts : 6473 Age : 43 City : Andenne Country : Registration date : 2005-01-20
Subject: Re: Project Neon Sun 21 Jan 2024 - 15:00
Design/prototyping of the cartridges has started and pre-orders are open again. Shipping is planned for March/April 2024.
The new prices are: Standard edition: $550 (AUD) - 339,95€ Collectors edition: $650 (AUD) - 401,95€
New features have been added to the game: - Soft-dips for setting numbers of ships per coin, switching between TATE/YOKO mode, and per-game demo sound setting - Correct handling of multi-slot boards to ensure things like passing control back to MVS after the intro/attract scene ends or the player switches between games on the title screen when a coin is inserted - Hi-score table, including saving support - Display of available coins - System (AES/MVS) and region (JPN, US, EUR) specific behavior, e.g. single with separate coin counter, virtual coins