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 In the Groove 2

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Nomax
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Number of posts : 6437
Age : 42
City : Andenne
Country : Belgium
Registration date : 2005-01-20

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PostSubject: In the Groove 2   In the Groove 2 Clock_9Wed 31 Jan 2007 - 1:50

Pour les amateurs de DDR, il y a un In the Groove 2 au Bowling Crosly à Bruxelles.

In the Groove 2 Flyitg2a

In the Groove 2 Flyitg2b

In the Groove 2 Flyitg2c

In the Groove 2 Flyitg2d


Distribué en Europe par Arrowdance.

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PostSubject: Re: In the Groove 2   In the Groove 2 Clock_9Tue 26 Nov 2013 - 23:34

As you all know, Konami sued Roxor Games for selling "In The Groove" kits to convert DanceDanceRevolution machines. They settled the case out of court resulting in Konami acquiring "In The Groove" intellectual property. Konami decided to instantly kill the game.

However, here's an interesting post of Kyle Ward who was part of the ITG dev team at Roxor Games about the patent that prevents new dance games to appear:

Kyle Ward wrote:
BTW: The biggest question I receive from people (privately) is why can't several dance game products or music game products exist? Why have they died off over the years etc.

The biggest reason is because of this patent right here:
https://docs.google.com/viewer?url=patentimages.storage.googleapis.com%2Fpdfs%2FUS6227968.pdf

It's not about the cabinet design or the fact that it's a dance game - or even a game that uses your hands and a custom controller. The simple fact of having "scrolling shapes that overlap or interact with a stationary shape" is the basis behind all music game products and what becomes victim of patent infringement. It's also not dependent on just overlapping or scrolling - it can have anything to do with mating/matching/intersecting/etc. This is the "line patent" that prevents any other product from existing. If they do exist - then they will not have a problem until they do well enough to be targeted.

Regardless of what anyone tells you - I can tell you that I know much about this topic after being involved with several products in the 10 years of music game development.
Kyle Ward wrote:
That was more of a trademark dress issue that you are speaking about. ITG had a few things... but just to remind everyone there were actually multiple attempts to actually work with Konami and pay royalties - similar to how Andamiro and Pump It Up work. But all offers were refused and disregarded. There were additional attempts from other companies as well (because of how successful became)

I can't go into specific detail with about Roxor vs. Konami situation as I was not involved directly with everything and the final outcome was a settlement between both parties which resolved it all. Most of us were contracted or work for hire and not directly involved there ... we just did what we do to make a great game! Smile
Other interesting reads:

In The Groove FAQ: http://www.kyleaward.com/faq/in-the-groove/

An old Kyle Ward interview by Blogcritics: http://blogcritics.org/interview-kyle-ward-the-roxor-jack/

Extract from a newer interview by CelebrityDialogue:

Kyle Ward wrote:
Well, ITG's role came about after DDR - with the vision of wanting to give people more and push the limits for expert players (that was our common motto and theme with the project). ITG's conception was clear after Konami had announced that “Dance Dance Revolution Extreme” would be the last arcade version to be released in 2003.  So, several local Northwest players had written letters to Konami – and they did confirm that there were no future plans for their coin-op division in the United States.
Obviously, all of this opened up the opportunity for a new 4 panel dance game to exist, and to be considered as an upgrade  to DDR cabinet owners who would want new software for their aging (no future upgrade available) arcade cabinet.    So, when 2004 had come, dance games had been in hiatus for sometime. ITG was created to fill that void.  The exciting part is that the game went on to win many awards and actually holds the title of being the “Highest earning dance game” according to Play Meter magazine.  Still to this day, It’s been exciting watching what impact In The Groove did (and still is) to the dance game community in the USA and to all over the world.

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