An update to
Dynamite Bomb!! is available.
Version 1.1.4 brings in these changes:
■ Balance adjustments for all characters
- Slightly increased gravity when jumping forward, and extended the judgement of weak attacks while jumping (adjusted to make it easier to hit even crouching opponents).
- Extend the attack detection of the standing weak P vertically (adjusted to make it slightly easier to use as an anti-air).
- Reduced the generation speed of grabs for all characters except Sakura and Tiger to 28F & shortened the movement value of grabs.
(Adjusted so that gravity is added when trying to continue a combo with the same attack, mainly with normal moves, special moves and super move follow-ups).
- Fixed so that the "Aerial Blow Down" motion adds gravity after wall bouncing while a combo is being added (adjusted so that gravity is added when trying to continue a combo with the same attack, mainly with Special Moves and Guard Breaking).
■ Balance adjustments to Sakura.
Shortened grab generation from 35F to 30F & shortened grab movement value.
■ Mana Balance Adjustment
Shortened the onset of the
weak K from 36F to 30F.
Hardness time in mid-air after a Mad Duster hit reduced from 25F to 10F (weak/strong).
When Cinderella hits, the damage value to the opponent's super move gauge has been reduced.
Reduced the damage value to the opponent's Super Move Gauge when Plasma Ray hits.
■ Tiger balance adjustment
Shortened grab generation from 30F to 22F & shortened grab movement value.
Extended the development F of the standing weak K from 18F to 21F.
■ Balance adjustments for Sai'a.
Shortened the hardness of the Repetitive Claw Fang from 52F to 41F (weak/strong).
→ Fixed a bug where throws would bounce at the edge of the screen.
■ Kenbei balance adjustment
Shortened the onset of the
weak K from 32F to 28F.